Versions & exporting
Every artifact you edit in MotherFluxer keeps a history. The File menu — the last of the menus on the left of the editor's top bar — is where you save versions, jump between them, save a copy, share, and export. This guide walks through each action.
An App's File menu is the same menu, with four differences: its versions can be named, you restore them rather than delete them, its Export can also reach GitHub, and it has no Add to an App….
Is my work saved?
Yes. Everything you generate is saved automatically as artifacts, organized in Artifacts and grouped under your Projects. The one exception is ghost chats, which are intentionally not saved — though an artifact you made inside one still saves like any other if you keep it before you leave.
Save your work
Open the File menu and choose Save, then how to save:
- Save draft — Save your current edits as a new version in your history. It's available once you've made changes, and afterwards you carry on working in a fresh draft.
- New artifact — Make a separate copy of the artifact, with your current edits, under a new name. Choose Save a Copy to stay where you are, or Save a Copy & Open to switch to the copy. The original stays unchanged. Like Export, it is the owner's and an edit collaborator's: someone who can only view an artifact shared with them has neither.
Each saved version is a point you can always return to. Save often — there's no penalty for keeping many versions, and each one is a safe place to jump back to later. (On an App, the same list starts with a Name field: name the version, or leave it empty and it is named by its date.)
When the same artifact was changed somewhere else
If an artifact changed after you opened it — you have it open in a second tab, you're editing it on another device, or someone you share it with saved first — MotherFluxer will not let your save overwrite that newer work. A message appears telling you the artifact was edited elsewhere. This protection covers every kind of artifact: Images, Videos, Documents, Audio, 3D models, and Apps.
The message stays up until you deal with it, and your own edits remain on screen the whole time. Images and Videos offer a Reload button that pulls in the newer version on the spot; for the other types, close the artifact and open it again to pick up the newer version. Either route replaces what's on screen with the newer saved version, so copy anything you still want before you reload or reopen.
Browse version history
Open the File menu and look at the row of version cards. Each card shows that version's picture at its own shape, with its label along the bottom, and the version you're viewing is outlined. They run from newest on the left to oldest on the right:
- Draft — your current working state, always first.
- Your saved versions, each labelled with when it was saved.
- Original — the artifact as it first was, always last.
Click any card to view that version in the editor. While a saved version is on screen, two more actions appear under Save, Export and Share:
- Edit this version (the pencil) — start editing from that version.
- Delete this version (the trash can) — go back to your Draft and remove the version from your history. The Draft and the Original can't be deleted.
Viewing an older version never deletes the newer ones; they stay in your history.
Revert to an earlier version
When you want to undo a direction entirely and go back to how things were:
- Open the File menu.
- Click the saved version you want in the row of version cards.
- Choose Edit this version (the pencil).
Smart Edit opens on that version, so you can see what you're working from. The change you make next is built from that earlier version and becomes your new draft. Your earlier versions all stay in your history, so you can always go back to a later one if you change your mind.
Export from the File menu
For most artifact types, you export from the File menu:
- Open the artifact you want to export.
- Open its File menu, the last of the menus on the left of the top bar.
- Choose Export. Its list holds Download — or, where there's more than one choice, the choices themselves, such as a Document's formats — with Add to an App… last.
- Choose Download or a format, and the file downloads to your device.
On a Video or an Audio, Download opens a dialog where you set up the file first. A Video whose captions hold words lists Video and Captions in place of Download, for a caption file. A 3D model that holds something a GLB file can't carry lists Export GLB or Export animated GLB in place of Download, with what the file leaves out beneath it.
Formats by artifact type
Each artifact type exports to the formats that make sense for it:
- Image — PNG, at full resolution; an Image holding an HDR photo exports as an Ultra HDR JPEG, unless part of it is see-through — a JPEG can't hold see-through areas, so that Image stays a PNG.
- Video — MP4. Download under Export — Video, once a caption holds words — opens a dialog where you choose the output resolution. Your Video renders on your device and downloads directly — a longer or higher-resolution Video just takes a little longer to finish. On browsers that can ask where to put a file, you pick the save location first and the Video is written there as it renders, which is what lets long exports finish without running out of memory. Cancelling that save prompt cancels the export and leaves nothing behind; on other browsers the finished file simply arrives in your usual downloads folder.
- Video captions — while a Video holds a caption with words, Captions under Export writes one caption out as a file. Pick the Captions when there's more than one, the Format — SRT or WebVTT — and, when the caption has speakers, whether to include Speaker names, then press Download. Each caption is written where it shows in the Video; the file holds the words and their timing, never the look.
- Document — DOCX, PPTX, PDF, PNG, HTML, Markdown, or Text. Choose whichever fits where the document is headed next.
- Audio — Download under Export opens a dialog with WAV, AAC, MIDI, Stems, and Project. Every format is made on your device and sounds exactly as the editor plays it. Use Stems to get every track on its own as a zip of WAV files, MIDI for note data, or Project to keep an editable version.
- App — Download (.zip) under Export saves the whole project, every file of its code included, so you can run or edit the code wherever you like; the files in the App's Assets come with it, each at its own path. A collaborator who can edit the App gets the same Export, which downloads it straight away; one who can only view it has no Export, and no New artifact either — a copy could be exported.
- 3D — Export downloads the model as a GLB with its material baked in, and any movement you gave it. A GLB can't hold everything a material here can do, or a clip from Clip library, so when your model holds something it can't, Export's list names what's Not carried into the file, with Export GLB or Export animated GLB above it.
Add an export to one of your Apps
Every editor's Export list ends with Add to an App…. It sends the file the export makes into one of your Apps, as a file in that App's Assets, instead of downloading it — so a picture, a video, a mix or a document you made can go straight onto your App's pages.
- In the File menu, choose Export, then Add to an App….
- The Add to an App window lists Download and every App of yours except a post's own App, which cannot be changed (No Apps yet when you have none). Pick an App.
- Where Export's list shows Download, the export runs at once — on a Video or an Audio, through its dialog first. Where the list shows the choices themselves (a Document's formats, a Video's Video and Captions, a 3D model's Export GLB), Export now names the App, as in "Export to · Folio", and the next one you press goes into that App.
When the file lands, a notice names the App and the path it took — "Added to Folio as assets/poster.png" — with a number added to the name when the App already holds one. The file is part of the App's Draft at once and reaches its Live App when you publish. Exports keep going to that App until you choose Download again — in the list, where it has one, or in the Add to an App window.
An App can't hold every kind of file. A MIDI file, a zip of stems, a project file, or a file past an App's size limit — a video over 150 MB, say — is refused with Could not add it to the App and the reason, and nothing is downloaded instead. WAV and AAC audio, MP4 video, every Document format, a picture, a GLB model and SRT or WebVTT caption files can all go.
A label for AI-made content
When AI made an artifact, or AI-made material was added to it — an AI edit, or something AI-generated placed into your work — the files you export from it carry a hidden, machine-readable label saying they contain AI-generated material. The label is kept in the file's own information, never drawn onto the picture or pages or mixed into the sound, so nothing you see or hear changes. An artifact made only from your own uploads and edits carries no label. Once AI-made material has been added, the artifact's files keep the label even if you later take that part out, and a copy saved with New artifact carries the label whenever the version it was copied from does. A file you send to one of your Apps with Add to an App… carries the same label as its download.
The label goes into:
- Image — the PNG and the Ultra HDR JPEG.
- Video — the MP4.
- Document — PDF, DOCX, PPTX and PNG. Text, Markdown and HTML have no place to keep such a label, so they carry none.
- Audio — WAV, AAC and Stems. MIDI and Project files are not given the label.
A Video's caption files (SRT and WebVTT), a 3D model's GLB and an App's .zip are not given the label.
When an export takes a moment
Every export is made right on your device from your artifact — nothing is sent away to be prepared. Most download straight away; a few take a moment while your device renders them:
- Audio — WAV, AAC, Stems and Project are rendered from the mix the editor already has, and the dialog shows its progress while it works. Stems are made track by track, so a long piece takes a little longer. If a recording the project plays can't be reached, the export still finishes without it, and the dialog tells you how many were left out.
- Video — renders before it downloads; a longer or higher-resolution Video takes a little longer.
The file downloads on its own as soon as it's ready. There's no link to save or come back to. MIDI, caption files, Images, Documents, 3D models and Apps download straight away.
An export didn't download
Your artifact is safe — exporting never changes it or any of its saved versions.
- Just export again. Open the artifact and run the export again; every export is made fresh from your artifact.
- For a Video, check the location you picked: on browsers that ask where to save, the file goes there rather than to your usual downloads folder.
- If Export names one of your Apps, the file went into that App's Assets instead of downloading. Choose Download in the list, or in the Add to an App window, to download again.
Quick tips for exporting
- Match the format to the destination: PDF for sharing a Document as-is, DOCX or PPTX to keep editing it elsewhere, PNG for a flat picture of an Image or a Document.
- For Audio you're remixing in another tool, export Stems or the Project rather than a single mixed-down file.
- If an export didn't download, run it again — your artifact and all its saved versions stay intact.
- An exported Video is encoded with the most efficient format your device can produce, so you keep more quality at the same file size. Very old players and phones occasionally can't open the newer formats — if a Video won't play somewhere, it will still play in a current browser or media player.