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Video

A Video is a multi-track video you create in MotherFluxer and edit on a timeline. Videos live under the Media filter group in Artifacts, alongside your other visual work. Generate one from chat, upload your own, then refine it clip by clip in the timeline editor.

Create a video

You have two ways to get a Video into MotherFluxer:

  • Generate from chat — describe the video you want and send it. When a model option chooser appears, pick from the model options shown, each with its cost and speed. The finished Video lands in your Artifacts under the Media filter.
  • Upload — bring in a video file you already have. It becomes a Video artifact you can open and edit just like a generated one.

Either way, the result is a multi-track Video on a timeline, ready to edit.

Open the timeline editor

Open a Video to enter the timeline editor. Across the top you'll see mode tabs:

  • Smart Edit — describe a change in plain language and let the AI generate it for you, working with the clips on your timeline.
  • Direct Edit — the hands-on toolset for changing how the video looks and how each clip plays.
  • Snapshot — capture the current state of your Video as a saved point you can return to.

Smart Edit a video

Smart Edit lets you change your Video by describing what you want instead of editing it by hand. It uses an operation picker with three operations for working with the clips on your timeline — pick the one that matches what you want, describe it in plain language, and the AI generates the result.

  • Add clip generates a brand-new clip from your description and drops it onto the timeline. You can optionally add a reference image for the clip's first frame so the result resembles a look you already have; without one, the clip is generated from your words alone.
  • Extend clip continues an existing clip seamlessly from its last frame, so the new footage picks up where the original left off. Choose which clip to continue with the Clip control, and the continuation is added right after it.
  • Edit clip regenerates or restyles an existing clip in place — it swaps the footage while keeping the clip's spot on the timeline. Choose which clip to change with the Clip control.

Two controls shape every video edit: a Model control, where you pick which model generates the clip, and a Length control, where you set how many seconds the new clip runs (the lengths you can choose depend on the model you pick). The result is saved as a new Snapshot so you can compare versions and roll back.

Because a video costs more than an image, every video operation also offers an optional cheap preview so you can lock the look before committing. Choose Preview look to generate a quick, inexpensive preview image of the clip's first frame from your prompt; regenerate it until it's right, then Use this preview to make it the first frame the clip is built from before you Generate the full clip. You can always skip the preview and generate straight from your description.

Add sound to a video

Video clips are silent by default. When you want sound, open Sound in Smart Edit and choose what kind to add — each kind becomes its own track, so you can layer them:

  • Dialogue — generate a clip with spoken dialogue and ambient sound built in. Put the lines you want spoken in your description, and the speaker's mouth is matched to the words. Because the sound is generated together with the footage, a dialogue clip costs more than a silent one.
  • Voiceover — add a narration track: a generated voice reads a script you provide over your video. It's narration, so it does not lip-sync to anyone on screen.
  • Music — add a music track underneath your video.
  • Sound effects — add matching sound to a silent clip: the system listens to the clip and generates effects and ambience that fit what's happening. It works best for nature, atmosphere, and action. Pick which clip to score with the Clip control and, optionally, describe the sound you want.

When you have both a voiceover and music, the music automatically ducks — softening under the voice so the narration stays clear — then comes back up.

You can always leave a clip silent; sound is never added unless you ask for it.

Direct Edit tools

Direct Edit gives you four tools for shaping your Video: Enhance, Overlay, Doodle, and Compose. Enhance and Overlay are where every effect lives; Compose holds the timing and project controls; Doodle lets you draw straight onto the video, and anything you draw can be tilted in perspective so it sits on a surface in the shot.

Enhance and Overlay each open six categories. Pick a category, pick an effect from its list, and its settings open beside the list — choosing an effect applies it right away, so you can see it as you dial it in. A trash can removes the effect and a checkmark takes you back to the categories.

Enhance — make the footage itself better

  • Adjust — the colour controls: exposure, contrast, saturation, temperature, and the rest of the grade.
  • Recolor — pick one colour in the shot and change it, confine the change to part of the frame, or replace it with another colour. Skin tone gets its own mode inside the same panel.
  • Filter — the preset look library, as a strip you scroll through. Video presets share the same spec as image filters, so the looks you know from editing Images carry over here.
  • Zoom — the reframing effects that push in on and follow your subject.
  • Split — everything that separates a subject from its background, or isolates one from the other.
  • Stabilize — smooth out camera shake.

Overlay — put something on top of the footage

  • Target — pin or draw a graphic onto a tracked thing without changing the thing itself.
  • Morph — transform or replace what a tracked thing looks like.
  • Cast — atmosphere thrown over the whole frame: rain, snow, embers, light leaks, film texture, and the like.
  • Distort — bend, smear, bloom, blur, and trail the picture.
  • Beautify — makeup and retouching that tracks a face.
  • Caption — turn spoken words into captions on screen.

Compose — timing and project settings

  • Ratio and Rate — the project's aspect ratio and frame rate.
  • Clips — set playback quality per clip, and manage storage.
  • Speed — make a clip faster or slower, open a Speed ramp to change speed as it plays, or Reverse it.
  • Motion — ready-made movement that plays for the whole clip.
  • Keyframes — animate a clip's position, scale, rotation, or opacity over time.
  • Transitions — how one clip blends into the next.
  • Animation — how a clip enters and exits.
  • Compose also lets you add a track or add audio to your Video.

Track a subject through the clip

Many effects lock onto a moving subject — a person, a face, or any object you tap — so they follow it frame by frame instead of sitting in one fixed spot. They live in the Enhance and Overlay categories alongside every other effect; there is no separate tracking tool to open.

When an effect needs you to say what to follow, its settings show a Track object button. Press it, tap the thing you want on the video, and MotherFluxer analyzes the clip and locks the effect to it. The button then reads Tracked with an ✕ you can press to clear the track and start over. Effects that find their own subject — anything that works on faces, on captions, or on the whole depth of the scene — skip that step entirely and just work. A handful of effects use AI to generate new imagery (a sticker, a restyle, a filled-in background) — those confirm the cost before they run, and you can always cancel.

Once an effect is tracked, MotherFluxer renders it so it plays back smoothly.

Zoom (Enhance) — reframe the shot around your subject

  • Auto-reframe — a virtual camera that keeps your subject in frame, great for turning a wide shot into a vertical one.
  • Tracked punch-in — a zoom that pushes in on and follows your subject.

Split (Enhance) — separate a subject from its background

  • Blur background — keep the person sharp and blur everything behind them, the portrait look.
  • Replace background — swap the background behind the person for a new scene.
  • Text behind subject — place text between the person and the background so they pass in front of it.
  • Spotlight — keep the person lit and dim everything around them.
  • Splash of color — keep the person in full color and fade the background to grayscale.
  • Cutout sticker — cut the person out onto a solid background with a die-cut sticker border.
  • Remove subject — erase the person from the clip and let AI fill the space with the real background.
  • Remove object — tap any object to erase it; AI fills the space with the real background.
  • Cut out object — tap any object to cut it out onto a solid background with a sticker border.
  • Blur around object — tap any object to keep it sharp and blur everything else.
  • Spotlight object — tap any object to keep it lit and dim the rest of the frame.
  • Isolate object color — tap any object to keep it in full color and fade the rest to gray.
  • Cinematic blur — a depth-aware blur that separates foreground from background.
  • Rack focus — pull focus from one depth to another across the clip.
  • 3D parallax — a depth-driven parallax move that adds a sense of dimension.

Target (Overlay) — pin or draw something onto what you're following

  • Pin to object — attach a sticker, text, or emoji that follows a subject through the clip.
  • Beat pulse — make a pinned item pulse in time with the music.
  • Highlight circle — a circle that hugs and follows the subject, resized to it each frame.
  • Underline — a line that stays under the subject as it moves, the sports-telestration look.
  • Pointer arrow — an arrow that re-aims at the subject every frame from a fixed point.
  • Leader callout — a labelled callout with a leader line whose end tracks the subject.
  • Comet trail — a tapered trail of the subject's recent path, optionally colored by speed.
  • Auto-telestrate — names every subject and gives each one a labelled callout that tracks it.
  • Generate sticker — describe a sticker, AI draws it, and it follows a subject through the clip.
  • Glow outline — trace a glowing neon rim around the person as they move.
  • Outline object — tap any object to trace a glowing rim around it as it moves.
  • Skeleton — overlay a styleable body skeleton that tracks the subject and reacts to the beat.
  • Motion trail — stroboscopic echoes of the subject's skeleton, a motion-study trail.
  • Form analysis — a sports overlay with joint angles, a swing-plane line, and phase drawn on the clip.
  • Ghost compare — overlay a reference pose beside the live one to compare form, aligned and scaled.
  • Tracked smart edit — describe an edit to a subject; AI generates it once and tracks it through the clip.

Morph (Overlay) — change what the tracked thing looks like

  • AR head-prop — describe a prop (hat, glasses, crown) and it sits on and tracks the head.
  • Redact faces — obscure every face so people can't be identified.
  • Redact object — obscure a tapped object through the clip.
  • Anonymize faces — replace each face with a realistic synthetic one, so the scene still reads as people without showing the real faces.
  • Restyle subject — restyle just the person (anime, cartoon, and the like) while keeping the real background.
  • Restyle object — tap any object to restyle it (anime, cartoon, neon) while keeping the real background.
  • Screen replace — replace a screen, billboard, or wall with your image, tracked in perspective.
  • Surface compiler — describe an image; AI generates it and fits it onto the tracked surface.
  • Surface decal — lay a semi-transparent graphic over a surface for branding or signage.
  • Describe an effect — say what you want in plain language and AI plans the tracked effects and sets each one up for you.

Beautify (Overlay) — makeup and retouching that follows the face

  • Lip color — paint a lipstick color onto the lips; it tracks them as the face moves.
  • Eye makeup — add eyeshadow or liner over the eyes, locked to them through head turns.
  • Brow tint — tint and fill the eyebrows as the face moves.
  • Blush — add a soft flush of color to the cheeks.
  • Skin smooth — soften and retouch the skin while keeping the eyes, lips, and brows sharp.
  • Brighten skin — lift and even the skin tone for a radiant look.
  • Enlarge eyes — gently open up the eyes; holds as the head turns.
  • Slim face — subtly slim and sculpt the jawline.
  • Glam — a combined beauty pass for a polished look.
  • AR makeup look — describe a makeup look and it's applied and tracked to the face.

Caption (Overlay) — put the spoken words on screen

  • Karaoke captions — auto-transcribe the speech and add word-by-word animated captions.
  • Speaker captions — transcribe the speech and color and anchor each caption to whoever is talking.

Cast (Overlay) — atmosphere over the whole frame

  • Depth weather — add snow, rain, or sparkles that fall behind closer subjects.

How your edits play back

Most edits show instantly as you work. The richer ones — color and grade, preset looks and effects, overlays, transitions, speed ramps, and stabilization — are rendered for smooth playback. While you edit they still update live (on a modest device a heavy frame may scrub a little slowly, which is fine for editing), and MotherFluxer prepares them quietly in the background. When you press Play, anything still being prepared shows a brief Processing changes… moment and then plays back smoothly — you never manage this by hand. Lightweight changes — moving, resizing, trimming, opacity, layer order, and clip animation — stay instant and never need that step.

Keyframe a clip

Keyframing animates a clip's look over time — instead of one fixed position or size for the whole clip, you set values at specific moments and MotherFluxer smoothly moves between them. It's how you build Ken Burns pans and zooms, motion-graphics moves, and any property that should change as the clip plays.

Select the clip on the timeline, open Compose, and press Keyframes to open the keyframe panel over the video. You can animate a clip's:

  • Position — move it across the frame (X and Y).
  • Scale — grow or shrink it.
  • Rotation — spin it.
  • Opacity — fade it in, out, or partway.

Each property gets its own lane. Turn a property on with its stopwatch, scrub the playhead to a moment, set the value you want, and add a keyframe — a diamond marker drops onto the lane. Add another keyframe at a later moment with a different value, and the clip animates between the two as it plays. Drag a diamond along its lane to change when it happens, nudge a value up or down, and read the current value at the playhead as you scrub.

Select any keyframe to pick how the motion eases through it — linear for a constant rate, ease-in / ease-out / ease-in-out for a softer start or stop, or hold to keep a value steady until the next keyframe jumps to it. Delete a keyframe you don't want, and the animation re-flows around the ones that remain. Keyframed clips animate live as you play, so you can fine-tune the motion in context.

Add motion to a clip

Motion is ready-made movement that plays for a clip's whole length — no keyframes to place. Select the clip, open Compose, and pick one from Add motion:

  • Ken Burns — a slow zoom.
  • Drift — a slow pan across the frame.
  • Float — a gentle vertical bob.
  • Sway — a slow rotational rock.
  • Breathe — a soft scale pulse.
  • Spin — continuous rotation.
  • Orbit — travel around a circular path.
  • Punch — a scale spike, for a hit.
  • Shake — a jitter that decays away.

Each one you add gets its own row and its own settings. Intensity sets how strong the movement is, from off at 0% up to double at 200%. Driven by chooses what paces it: Time runs it off the clip's own clock, while Beat ties its strength to your video's soundtrack so it moves with the music — pick which frequency band drives it (bass for the kick, treble for hats), which sound to listen to when your video has several, and how smoothly it rises and falls. On Beat, the movement rests whenever the music does, so a clip with no sound yet sits perfectly still. Speed sets how fast the movement repeats.

Not every setting applies to every movement, so you'll only see the ones that do. Spin has no Beat option — its rotation builds up continuously, and tying that to the music would wind it backwards. Ken Burns and Drift have no Speed, because each one completes exactly once across the clip however long it is.

You can stack motions on one clip — a slow Breathe plus a Punch on the beat, for example. Three or four at once is plenty; past that they start fighting each other. Motion plays live as you edit and never needs a preparing step, and it exports exactly as you see it.

Clips can also enter and exit with a gesture, from Animation on the same Compose menu — Pop, Bounce, Spin in, or Roll in (text you've added gets Typewriter too). These play at the start or end of a clip rather than through it, and they settle with a springy overshoot rather than a flat stop. Drag the band on the track to change how long one takes, and open it to flip it between the clip's start and end, or — for Roll in — pick which direction it comes from. Fades, slides, and wipes aren't repeated here: Transitions, just above on the same menu, already covers them.

Speed ramp a clip

A speed ramp lets a single clip change speed as it plays — start at normal speed, ease into slow motion, then speed back up — instead of one constant speed for the whole clip. It's the tool for dramatic slow-mo reveals, snappy speed-ups, and freeze-frames.

Select the clip, open Compose, and press Speed ramp in the Speed section to open the retime panel over the video. (The plain Speed slider beside it sets one constant speed for the clip; it's disabled while a ramp is driving the clip.) It shows a curve you shape with draggable points: a shallow stretch plays that part slower, a steep stretch plays it faster, and a flat stretch freezes the frame. Add a point at the playhead, drag points to reshape the curve, read the resulting speed for each segment, and pick the easing between points so the speed changes glide rather than snap. Remove a point to simplify the curve.

MotherFluxer renders a retimed copy of the clip automatically so it plays back smoothly at the new speeds — when you press Play, a brief Processing changes… moment prepares it and then it plays. Re-open the panel anytime to reshape the curve (it re-prepares on the next play), or remove the ramp to return the clip to its original speed.

Stabilize a clip

Stabilization smooths out camera shake, turning shaky handheld footage into steady, watchable video. Select the clip, open Enhance, and choose the Stabilize category.

Set how much smoothing you want with the Smoothness slider — more smoothing irons out bigger bumps, while less keeps more of the original camera movement — then Stabilize to apply it. MotherFluxer analyzes the clip's motion and renders a stabilized copy that plays back smoothly; when you press Play, a brief Processing changes… moment prepares it. You can re-stabilize with a different Smoothness setting if you want a steadier or more natural result, or remove stabilization to return to the original footage.

Timeline transport

The timeline gives you full playback control while you edit:

  • Play / Pause / Stop — run your edit and stop it where you need.
  • Loop — replay continuously while you fine-tune.
  • Scrub — drag the playhead to jump to any moment.
  • Zoom — zoom the timeline in for precise edits or out for the full picture.

Use the transport to check every change in context before you commit to it.

Undo and Redo

Every edit is reversible:

  • Undo — step back through your recent changes.
  • Redo — reapply a change you undid.

Edit boldly — you can always walk a change back.

Export to MP4

When your Video is ready to leave MotherFluxer, export it:

  • Open the Export dialog from the editor.
  • Choose MP4 to render your finished Video.
  • Confirm to start the export.

Your Video renders right on your device and downloads as a finished MP4 — there's no separate server step and no temporary link to expire. A longer or higher-resolution Video takes a little longer to render, so leave the dialog open while it works, then save the MP4 when it's ready.